A type that provides uniformly distributed random data.

    protocol RandomNumberGenerator

    When you call methods that use random data, such as creating new random values or shuffling a collection, you can pass a RandomNumberGenerator type to be used as the source for randomness. When you don’t pass a generator, the default SystemRandomNumberGenerator type is used.

    When providing new APIs that use randomness, provide a version that accepts a generator conforming to the RandomNumberGenerator protocol as well as a version that uses the default system generator. For example, this Weekday enumeration provides static methods that return a random day of the week:

    enum Weekday: CaseIterable {
        case sunday, monday, tuesday, wednesday, thursday, friday, saturday
        static func random<G: RandomNumberGenerator>(using generator: inout G) -> Weekday {
            return Weekday.allCases.randomElement(using: &generator)!
        static func random() -> Weekday {
            var g = SystemRandomNumberGenerator()
            return Weekday.random(using: &g)

    Conforming to the RandomNumberGenerator Protocol

    A custom RandomNumberGenerator type can have different characteristics than the default SystemRandomNumberGenerator type. For example, a seedable generator can be used to generate a repeatable sequence of random values for testing purposes.

    To make a custom type conform to the RandomNumberGenerator protocol, implement the required next() method. Each call to next() must produce a uniform and independent random value.

    Types that conform to RandomNumberGenerator should specifically document the thread safety and quality of the generator.


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