Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
ar
This interface supports AR (video background and real world tracking).
XRInterface.swift:33case ar
Other cases
case none
No XR capabilities.
case mono
This interface can work with normal rendering output (non-HMD based AR).
case stereo
This interface supports stereoscopic rendering.
case quad
This interface supports quad rendering (not yet supported by Godot).
case vr
This interface supports VR.
case external
This interface outputs to an external device. If the main viewport is used, the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of
getRenderTargetSize
). Using a separate viewport node frees up the main viewport for other purposes.