ar

    This interface supports AR (video background and real world tracking).

    XRInterface.swift:33
    case ar

    Other cases

    • case none

      No XR capabilities.

    • case mono

      This interface can work with normal rendering output (non-HMD based AR).

    • case stereo

      This interface supports stereoscopic rendering.

    • case quad

      This interface supports quad rendering (not yet supported by Godot).

    • case vr

      This interface supports VR.

    • case external

      This interface outputs to an external device. If the main viewport is used, the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of getRenderTargetSize). Using a separate viewport node frees up the main viewport for other purposes.