XRHandModifier3D
A node for driving hand meshes from XRHandTracker
data.
class XRHandModifier3D
This node uses hand tracking data from an XRHandTracker
to pose the skeleton of a hand mesh.
Positioning of hands is performed by creating an XRNode3D
ancestor of the hand mesh driven by the same XRHandTracker
.
The hand tracking position-data is scaled by motionScale
when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.