World2D

    A resource that holds all components of a 2D world, such as a canvas and a physics space.

    World2D.swift:11
    class World2D

    Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var canvas: RID

      The RID of this world’s canvas resource. Used by the RenderingServer for 2D drawing.

    • var directSpaceState: PhysicsDirectSpaceState2D?

      Direct access to the world’s physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to _physicsProcess(delta:) in the main thread.

    • var navigationMap: RID

      The RID of this world’s navigation map. Used by the NavigationServer2D.

    • var space: RID

      The RID of this world’s physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.