Window

    Base class for all windows, dialogs, and popups.

    Window.swift:31
    class Window

    A node that creates a window. The window can either be a native system window or embedded inside another Window (see guiEmbedSubwindows).

    At runtime, Windows will not close automatically when requested. You need to handle it manually using the [signal close_requested] signal (this applies both to pressing the close button and clicking outside of a popup).

    This object emits the following signals:

    Superclasses

    • class Viewport

      Abstract base class for viewports. Encapsulates drawing and interaction with a game world.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

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    Instance members

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    Subclasses