dynamicRange

    The dynamic range to use (1.0 represents a low dynamic range scene brightness). Higher values can be used to provide brighter indirect lighting, at the cost of more visible color banding in dark areas (both in indirect lighting and reflections). To avoid color banding, it’s recommended to use the lowest value that does not result in visible light clipping.

    VoxelGIData.swift:20
    final var dynamicRange: Double { get set }

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