VisualShaderNodeVectorDecompose
Decomposes a Vector2
, Vector3
or 4D vector (represented as a Quaternion
) into scalars within the visual shader graph.
class VisualShaderNodeVectorDecompose
Takes a vec2
, vec3
or vec4
and decomposes it into scalar values that can be used as separate outputs.
Superclasses
class VisualShaderNodeVectorBase
A base type for the nodes that perform vector operations within the visual shader graph.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.