VisualShaderNodeVectorBase
A base type for the nodes that perform vector operations within the visual shader graph.
class VisualShaderNodeVectorBaseThis is an abstract class. See the derived types for descriptions of the possible operations.
A base type for the nodes that perform vector operations within the visual shader graph.
class VisualShaderNodeVectorBaseThis is an abstract class. See the derived types for descriptions of the possible operations.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class VisualShaderNodeBase class for VisualShader nodes. Not related to scene nodes.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var opType: VisualShaderNodeVectorBase.OpType { get set }A vector type that this operation is performed on.
enum OpTypeclass VisualShaderNodeFaceForwardReturns the vector that points in the same direction as a reference vector within the visual shader graph.
class VisualShaderNodeVectorComposeComposes a Vector2, Vector3 or 4D vector (represented as a Quaternion) from scalars within the visual shader graph.
class VisualShaderNodeVectorDecomposeDecomposes a Vector2, Vector3 or 4D vector (represented as a Quaternion) into scalars within the visual shader graph.
class VisualShaderNodeVectorDistanceReturns the distance between two points. To be used within the visual shader graph.
class VisualShaderNodeVectorFuncA vector function to be used within the visual shader graph.
class VisualShaderNodeVectorLenReturns the length of a Vector3 within the visual shader graph.
class VisualShaderNodeVectorOpA vector operator to be used within the visual shader graph.
class VisualShaderNodeVectorRefractReturns the vector that points in the direction of refraction. For use within the visual shader graph.