VisualShaderNodeVectorBase
A base type for the nodes that perform vector operations within the visual shader graph.
VisualShaderNodeVectorBase.swift:17class VisualShaderNodeVectorBase
This is an abstract class. See the derived types for descriptions of the possible operations.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var opType: VisualShaderNodeVectorBase.OpType
A vector type that this operation is performed on.
Subclasses
class VisualShaderNodeFaceForward
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
class VisualShaderNodeVectorCompose
Composes a
Vector2
,Vector3
or 4D vector (represented as aQuaternion
) from scalars within the visual shader graph.class VisualShaderNodeVectorDecompose
Decomposes a
Vector2
,Vector3
or 4D vector (represented as aQuaternion
) into scalars within the visual shader graph.class VisualShaderNodeVectorDistance
Returns the distance between two points. To be used within the visual shader graph.
class VisualShaderNodeVectorFunc
A vector function to be used within the visual shader graph.
class VisualShaderNodeVectorLen
Returns the length of a
Vector3
within the visual shader graph.class VisualShaderNodeVectorOp
A vector operator to be used within the visual shader graph.
class VisualShaderNodeVectorRefract
Returns the vector that points in the direction of refraction. For use within the visual shader graph.