VisualShaderNodeVec4Parameter
A 4D vector parameter to be used within the visual shader graph.
VisualShaderNodeVec4Parameter.swift:11class VisualShaderNodeVec4Parameter
Translated to uniform vec4
in the shader language.
Superclasses
class VisualShaderNodeParameter
A base type for the parameters within the visual shader graph.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var defaultValue: Vector4
A default value to be assigned within the shader.
var defaultValueEnabled: Bool
Enables usage of the
defaultValue
.