VisualShaderNodeTransformParameter
A Transform3D parameter for use within the visual shader graph.
class VisualShaderNodeTransformParameterTranslated to uniform mat4 in the shader language.
A Transform3D parameter for use within the visual shader graph.
class VisualShaderNodeTransformParameterTranslated to uniform mat4 in the shader language.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
struct Transform3DA 3×4 matrix representing a 3D transformation.
class VisualShaderNodeParameterA base type for the parameters within the visual shader graph.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var defaultValue: Transform3D { get set }A default value to be assigned within the shader.
final var defaultValueEnabled: Bool { get set }Enables usage of the defaultValue.