Operator
VisualShaderNodeTransformOp.swift:19enum Operator
enum Operator
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class VisualShaderNodeTransformOp
A Transform3D
operator to be used within the visual shader graph.
case axb
Multiplies transform a
by the transform b
.
case bxa
Multiplies transform b
by the transform a
.
case axbComp
Performs a component-wise multiplication of transform a
by the transform b
.
case bxaComp
Performs a component-wise multiplication of transform b
by the transform a
.
case add
Adds two transforms.
case aMinusB
Subtracts the transform a
from the transform b
.
case bMinusA
Subtracts the transform b
from the transform a
.
case aDivB
Divides the transform a
by the transform b
.
case bDivA
Divides the transform b
by the transform a
.
case max
Represents the size of the Operator
enum.
override class var godotClassName: StringName { get }
final var `operator`: VisualShaderNodeTransformOp.Operator { get set }
The type of the operation to be performed on the transforms. See Operator
for options.
protocol CaseIterable
A type that provides a collection of all of its values.
protocol CustomDebugStringConvertible
A type with a customized textual representation suitable for debugging purposes.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol RawRepresentable<RawValue>
A type that can be converted to and from an associated raw value.
init?(rawValue: Int64)
var debugDescription: String { get }
A textual representation of this instance, suitable for debugging
var hashValue: Int { get }
static func != (lhs: Self, rhs: Self) -> Bool
Returns a Boolean value indicating whether two values are not equal.
func hash(into hasher: inout Hasher)