TextureSource

    VisualShaderNodeTextureParameter.swift:122
    enum TextureSource

    Cases

    • case none

      The texture source is not specified in the shader.

    • case screen

      The texture source is the screen texture which captures all opaque objects drawn this frame.

    • case depth

      The texture source is the depth texture from the depth prepass.

    • case normalRoughness

      The texture source is the normal-roughness buffer from the depth prepass.

    • case max

      Represents the size of the TextureSource enum.

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