VisualShaderNodeTexture3D
Performs a 3D texture lookup within the visual shader graph.
VisualShaderNodeTexture3D.swift:17class VisualShaderNodeTexture3D
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
Superclasses
class VisualShaderNodeSample3D
A base node for nodes which samples 3D textures in the visual shader graph.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var texture: Texture3D?
A source texture. Used if
source
is set totexture
.