Enumerationmigueldeicaza.swiftgodot 0.45.0SwiftGodot
OpType
VisualShaderNodeStep.swift:16enum OpType
Cases
case scalar
A floating-point scalar type.
case vector2d
A 2D vector type.
case vector2dScalar
The
x
port uses a 2D vector type, while theedge
port uses a floating-point scalar type.case vector3d
A 3D vector type.
case vector3dScalar
The
x
port uses a 3D vector type, while theedge
port uses a floating-point scalar type.case vector4d
A 4D vector type.
case vector4dScalar
The
a
andb
ports use a 4D vector type. Theweight
port uses a scalar type.case max
Represents the size of the
OpType
enum.
Other members in extension
Type members
Instance members
var opType: VisualShaderNodeStep.OpType
A type of operands and returned value.
Citizens in SwiftGodot
Conformances
protocol CaseIterable
A type that provides a collection of all of its values.
protocol CustomDebugStringConvertible
A type with a customized textual representation suitable for debugging purposes.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol RawRepresentable<RawValue>
A type that can be converted to and from an associated raw value.
Type members
Instance members
var debugDescription: String
A textual representation of this instance, suitable for debugging
Type features
static func != (lhs: Self, rhs: Self
) -> Bool Returns a Boolean value indicating whether two values are not equal.