VisualShaderNodeScreenUVToSDF
A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
VisualShaderNodeScreenUVToSDF.swift:11class VisualShaderNodeScreenUVToSDF
Translates to screen_uv_to_sdf(uv)
in the shader language. If the UV port isn’t connected, SCREEN_UV
is used instead.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.