VisualShaderNodeResizableBase
Base class for resizable nodes in a visual shader graph.
VisualShaderNodeResizableBase.swift:11class VisualShaderNodeResizableBase
Resizable nodes have a handle that allows the user to adjust their size as needed.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var size: Vector2
The size of the node in the visual shader graph.
Subclasses
class VisualShaderNodeComment
A comment node to be placed on visual shader graph.
class VisualShaderNodeCurveTexture
Performs a
CurveTexture
lookup within the visual shader graph.class VisualShaderNodeCurveXYZTexture
Performs a
CurveXYZTexture
lookup within the visual shader graph.class VisualShaderNodeGroupBase
Base class for a family of nodes with variable number of input and output ports within the visual shader graph.