VisualShaderNodeReroute
A node that allows rerouting a connection within the visual shader graph.
class VisualShaderNodeReroute
Automatically adapts its port type to the type of the incoming connection and ensures valid connections.
A node that allows rerouting a connection within the visual shader graph.
class VisualShaderNodeReroute
Automatically adapts its port type to the type of the incoming connection and ensures valid connections.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class VisualShaderNode
Base class for VisualShader
nodes. Not related to scene nodes.
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }
final func getPortType() -> VisualShaderNode.PortType
Returns the port type of the reroute node.