VisualShaderNodeParticleRandomness
Visual shader node for randomizing particle values.
class VisualShaderNodeParticleRandomnessRandomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
Visual shader node for randomizing particle values.
class VisualShaderNodeParticleRandomnessRandomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class VisualShaderNodeBase class for VisualShader nodes. Not related to scene nodes.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var opType: VisualShaderNodeParticleRandomness.OpType { get set }A type of operands and returned value.
enum OpType