VisualShaderNodeParticleRandomness
Visual shader node for randomizing particle values.
class VisualShaderNodeParticleRandomness
Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
Visual shader node for randomizing particle values.
class VisualShaderNodeParticleRandomness
Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class VisualShaderNode
Base class for VisualShader
nodes. Not related to scene nodes.
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }
final var opType: VisualShaderNodeParticleRandomness.OpType { get set }
A type of operands and returned value.
enum OpType