VisualShaderNodeParticleMultiplyByAxisAngle
A visual shader helper node for multiplying position and rotation of particles.
VisualShaderNodeParticleMultiplyByAxisAngle.swift:11class VisualShaderNodeParticleMultiplyByAxisAngle
This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var degreesMode: Bool
If
true
, the angle will be interpreted in degrees instead of radians.