VisualShaderNodeParticleMeshEmitter
A visual shader node that makes particles emitted in a shape defined by a Mesh
.
class VisualShaderNodeParticleMeshEmitter
VisualShaderNodeParticleEmitter
that makes the particles emitted in a shape of the assigned mesh
. It will emit from the mesh’s surfaces, either all or only the specified one.
Superclasses
class VisualShaderNodeParticleEmitter
A base class for particle emitters.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var mesh: Mesh?
The
Mesh
that defines emission shape.var surfaceIndex: Int32
Index of the surface that emits particles.
useAllSurfaces
must befalse
for this to take effect.var useAllSurfaces: Bool
If
true
, the particles will emit from all surfaces of the mesh.