VisualShaderNodeParticleEmitter
A base class for particle emitters.
VisualShaderNodeParticleEmitter.swift:17class VisualShaderNodeParticleEmitter
Particle emitter nodes can be used in “start” step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var mode2d: Bool
If
true
, the result of this emitter is projected to 2D space. By default it isfalse
and meant for use in 3D space.
Subclasses
class VisualShaderNodeParticleBoxEmitter
A visual shader node that makes particles emitted in a box shape.
class VisualShaderNodeParticleMeshEmitter
A visual shader node that makes particles emitted in a shape defined by a
Mesh
.class VisualShaderNodeParticleRingEmitter
A visual shader node that makes particles emitted in a ring shape.
class VisualShaderNodeParticleSphereEmitter
A visual shader node that makes particles emitted in a sphere shape.