VisualShaderNodeInput
Represents the input shader parameter within the visual shader graph.
VisualShaderNodeInput.swift:16class VisualShaderNodeInput
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials
section for link).
This object emits the following signals:
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var inputName: String
One of the several input constants in lower-case style like: “vertex” (
VERTEX
) or “point_size” (POINT_SIZE
).var inputTypeChanged: SimpleSignal
Emitted when input is changed via
inputName
.func getInputRealName(
) -> String Returns a translated name of the current constant in the Godot Shader Language. E.g.
"ALBEDO"
if theinputName
equal to"albedo"
.