VisualShaderNodeGlobalExpression
A custom global visual shader graph expression written in Godot Shading Language.
VisualShaderNodeGlobalExpression.swift:11class VisualShaderNodeGlobalExpression
Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in VisualShaderNodeExpression
s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
Superclasses
class VisualShaderNodeExpression
A custom visual shader graph expression written in Godot Shading Language.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.