VisualShaderNodeFloatParameter
A scalar float parameter to be used within the visual shader graph.
VisualShaderNodeFloatParameter.swift:17class VisualShaderNodeFloatParameter
Translated to uniform float
in the shader language.
Superclasses
class VisualShaderNodeParameter
A base type for the parameters within the visual shader graph.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var defaultValue: Double
A default value to be assigned within the shader.
var defaultValueEnabled: Bool
Enables usage of the
defaultValue
.var hint: VisualShaderNodeFloatParameter.Hint
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
var max: Double
Minimum value for range hints. Used if
hint
is set to .range or .rangeStep.var min: Double
Maximum value for range hints. Used if
hint
is set to .range or .rangeStep.var step: Double
Step (increment) value for the range hint with step. Used if
hint
is set to .rangeStep.