VisualShaderNodeCubemap
A Cubemap
sampling node to be used within the visual shader graph.
class VisualShaderNodeCubemap
Translated to texture(cubemap, vec3)
in the shader language. Returns a color vector and alpha channel as scalar.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var cubeMap: Cubemap?
The
Cubemap
texture to sample when using .texture assource
.var source: VisualShaderNodeCubemap.Source
Defines which source should be used for the sampling. See
Source
for options.var textureType: VisualShaderNodeCubemap.TextureType
Defines the type of data provided by the source texture. See
TextureType
for options.