VisualShaderNodeCompare
A comparison function for common types within the visual shader graph.
VisualShaderNodeCompare.swift:17class VisualShaderNodeCompare
Compares a
and b
of type
by function
. Returns a boolean scalar. Translates to if
instruction in shader code.
Superclasses
class VisualShaderNode
Base class for
VisualShader
nodes. Not related to scene nodes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var condition: VisualShaderNodeCompare.Condition
Extra condition which is applied if
type
is set to .ctypeVector3d.var function: VisualShaderNodeCompare.Function
A comparison function. See
Function
for options.var type: VisualShaderNodeCompare.ComparisonType
The type to be used in the comparison. See
ComparisonType
for options.