process

    A function for the “process” stage of particle shader.

    VisualShader.swift:23
    case process

    Other cases

    • case vertex

      A vertex shader, operating on vertices.

    • case fragment

      A fragment shader, operating on fragments (pixels).

    • case light

      A shader for light calculations.

    • case start

      A function for the “start” stage of particle shader.

    • case collide

      A function for the “collide” stage (particle collision handler) of particle shader.

    • case startCustom

      A function for the “start” stage of particle shader, with customized output.

    • case processCustom

      A function for the “process” stage of particle shader, with customized output.

    • case sky

      A shader for 3D environment’s sky.

    • case fog

      A compute shader that runs for each froxel of the volumetric fog map.

    • case max

      Represents the size of the VisualShader/Type enum.