Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
collide
A function for the “collide” stage (particle collision handler) of particle shader.
VisualShader.swift:25case collide
Other cases
case vertex
A vertex shader, operating on vertices.
case fragment
A fragment shader, operating on fragments (pixels).
case light
A shader for light calculations.
case start
A function for the “start” stage of particle shader.
case process
A function for the “process” stage of particle shader.
case startCustom
A function for the “start” stage of particle shader, with customized output.
case processCustom
A function for the “process” stage of particle shader, with customized output.
case sky
A shader for 3D environment’s sky.
case fog
A compute shader that runs for each froxel of the volumetric fog map.
case max
Represents the size of the
VisualShader/Type
enum.