VisibleOnScreenEnabler2D

    A rectangular region of 2D space that, when visible on screen, enables a target node.

    VisibleOnScreenEnabler2D.swift:16
    class VisibleOnScreenEnabler2D

    VisibleOnScreenEnabler2D contains a rectangular region of 2D space and a target node. The target node will be automatically enabled (via its processMode property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them.

    See VisibleOnScreenNotifier2D if you only want to be notified when the region is visible on screen.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Types

    Type members

    Instance members