Enumerationmigueldeicaza.swiftgodot 0.46.0SwiftGodot
Axis
Vector4i.swift:28enum Axis
Cases
case x
Enumerated value for the X axis. Returned by
maxAxisIndex
andminAxisIndex
.case y
Enumerated value for the Y axis. Returned by
maxAxisIndex
andminAxisIndex
.case z
Enumerated value for the Z axis. Returned by
maxAxisIndex
andminAxisIndex
.case w
Enumerated value for the W axis. Returned by
maxAxisIndex
andminAxisIndex
.
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Type members
init(
) Constructs a default-initialized
Vector4i
with all components set to0
.init(from: Vector4i
) init(from: Vector4
) Constructs a new
Vector4i
from the givenVector4
by truncating components’ fractional parts (rounding towards zero). For a different behavior consider passing the result ofceil
,floor
orround
to this constructor instead.init(x: Int32, y: Int32, z: Int32, w: Int32
) Returns a
Vector4i
with the given components.static let axisW: Int
Enumerated value for the W axis. Returned by
maxAxisIndex
andminAxisIndex
.static let axisX: Int
Enumerated value for the X axis. Returned by
maxAxisIndex
andminAxisIndex
.static let axisY: Int
Enumerated value for the Y axis. Returned by
maxAxisIndex
andminAxisIndex
.static let axisZ: Int
Enumerated value for the Z axis. Returned by
maxAxisIndex
andminAxisIndex
.static var godotType: Variant.GType
static let max: Vector4i
Max vector, a vector with all components equal to
INT32_MAX
. Can be used as an integer equivalent ofVector4.INF
.static let min: Vector4i
Min vector, a vector with all components equal to
INT32_MIN
. Can be used as a negative integer equivalent ofVector4.INF
.static let one: Vector4i
One vector, a vector with all components set to
1
.static let zero: Vector4i
Zero vector, a vector with all components set to
0
.static func != (lhs: Vector4i, rhs: Vector4i
) -> Bool Returns
true
if the vectors are not equal.static func % (lhs: Vector4i, rhs: Vector4i
) -> Vector4i Gets the remainder of each component of the
Vector4i
with the components of the givenVector4i
. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using@GlobalScope.posmod
instead if you want to handle negative numbers.static func % (lhs: Vector4i, rhs: Int64
) -> Vector4i Gets the remainder of each component of the
Vector4i
with the the given integer. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using@GlobalScope.posmod
instead if you want to handle negative numbers.static func %= (left: inout `Self`, right: `Self`
) static func * (lhs: Vector4i, rhs: Vector4i
) -> Vector4i Multiplies each component of the
Vector4i
by the components of the givenVector4i
.static func * (lhs: Vector4i, rhs: Int64
) -> Vector4i Multiplies each component of the
Vector4i
by the given integer.static func * (lhs: Vector4i, rhs: Double
) -> Vector4 Multiplies each component of the
Vector4i
by the given float.static func *= (left: inout `Self`, right: `Self`
) static func + (lhs: Vector4i, rhs: Vector4i
) -> Vector4i Adds each component of the
Vector4i
by the components of the givenVector4i
.static func += (left: inout `Self`, right: `Self`
) static func - (v: `Self`
) -> Vector4i Returns the negative value of the Vector4i. This is the same as writing Vector4i(-v.x, -v.y, -v.z, -v.w). This operation flips the direction of the vector while keeping the same magnitude.
static func - (lhs: Vector4i, rhs: Vector4i
) -> Vector4i Subtracts each component of the
Vector4i
by the components of the givenVector4i
.static func -= (left: inout `Self`, right: `Self`
) static func / (lhs: Vector4i, rhs: Vector4i
) -> Vector4i Divides each component of the
Vector4i
by the components of the givenVector4i
.static func / (lhs: Vector4i, rhs: Int64
) -> Vector4i Divides each component of the
Vector4i
by the given integer.static func / (lhs: Vector4i, rhs: Double
) -> Vector4 Divides each component of the
Vector4i
by the given float.static func /= (left: inout `Self`, right: `Self`
) static func < (lhs: Vector4i, rhs: Vector4i
) -> Bool Compares two
Vector4i
vectors by first checking if the X value of the left vector is less than the X value of theright
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.static func <= (lhs: Vector4i, rhs: Vector4i
) -> Bool Compares two
Vector4i
vectors by first checking if the X value of the left vector is less than or equal to the X value of theright
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.static func == (lhs: Vector4i, rhs: Vector4i
) -> Bool Returns
true
if the vectors are exactly equal.static func > (lhs: Vector4i, rhs: Vector4i
) -> Bool Compares two
Vector4i
vectors by first checking if the X value of the left vector is greater than the X value of theright
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.static func >= (lhs: Vector4i, rhs: Vector4i
) -> Bool Compares two
Vector4i
vectors by first checking if the X value of the left vector is greater than or equal to the X value of theright
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
Instance members
var w: Int32
The vector’s W component. Also accessible by using the index position
[3]
.var x: Int32
The vector’s X component. Also accessible by using the index position
[0]
.var y: Int32
The vector’s Y component. Also accessible by using the index position
[1]
.var z: Int32
The vector’s Z component. Also accessible by using the index position
[2]
.subscript(Int64
) -> Int64 func abs(
) -> Vector4i Returns a new vector with all components in absolute values (i.e. positive).
func clamp(min: Vector4i, max: Vector4i
) -> Vector4i Returns a new vector with all components clamped between the components of
min
andmax
, by running@GlobalScope.clamp
on each component.func clampi(min: Int64, max: Int64
) -> Vector4i Returns a new vector with all components clamped between
min
andmax
, by running@GlobalScope.clamp
on each component.func distanceSquaredTo(Vector4i
) -> Int64 Returns the squared distance between this vector and
to
.func distanceTo(Vector4i
) -> Double Returns the distance between this vector and
to
.func length(
) -> Double Returns the length (magnitude) of this vector.
func lengthSquared(
) -> Int64 Returns the squared length (squared magnitude) of this vector.
func max(with: Vector4i
) -> Vector4i Returns the component-wise maximum of this and
with
, equivalent toVector4i(maxi(x, with.x), maxi(y, with.y), maxi(z, with.z), maxi(w, with.w))
.func maxAxisIndex(
) -> Int64 Returns the axis of the vector’s highest value. See
AXIS_*
constants. If all components are equal, this method returns .x.func maxi(with: Int64
) -> Vector4i Returns the component-wise maximum of this and
with
, equivalent toVector4i(maxi(x, with), maxi(y, with), maxi(z, with), maxi(w, with))
.func min(with: Vector4i
) -> Vector4i Returns the component-wise minimum of this and
with
, equivalent toVector4i(mini(x, with.x), mini(y, with.y), mini(z, with.z), mini(w, with.w))
.func minAxisIndex(
) -> Int64 Returns the axis of the vector’s lowest value. See
AXIS_*
constants. If all components are equal, this method returns .w.func mini(with: Int64
) -> Vector4i Returns the component-wise minimum of this and
with
, equivalent toVector4i(mini(x, with), mini(y, with), mini(z, with), mini(w, with))
.func sign(
) -> Vector4i Returns a new vector with each component set to
1
if it’s positive,-1
if it’s negative, and0
if it’s zero. The result is identical to calling@GlobalScope.sign
on each component.func snapped(step: `Self`
) -> Vector4i func snappedi(step: Int64
) -> Vector4i Returns a new vector with each component snapped to the closest multiple of
step
.
Citizens in SwiftGodot
Conformances
protocol CaseIterable
A type that provides a collection of all of its values.
protocol CustomDebugStringConvertible
A type with a customized textual representation suitable for debugging purposes.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol RawRepresentable<RawValue>
A type that can be converted to and from an associated raw value.
Type members
Instance members
var debugDescription: String
A textual representation of this instance, suitable for debugging
Type features
static func != (lhs: Self, rhs: Self
) -> Bool Returns a Boolean value indicating whether two values are not equal.