VariantStorable

    Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    VariantStorable.swift:19
    protocol VariantStorable
    Browse conforming types

    As a convenience, SwiftGodot provides conformances for some native Swift types like String, Bool, Int, Float below, but you can also add your own conformances.

    Every VariantStorable must be able to convert to an underlying VariantRepresentable type which is one that can be stored natively in a Variant.

    Requirements

    Type members

    Instance members

    Citizens in SwiftGodot

    Type members

    Subtypes

    • protocol ContentVariantRepresentable

      Some of Godot’s builtin classes use ContentType for storage. This needs to be public because it affects their initialization, but SwiftGodot users should never need to conform their types toContentVariantRepresentable.

    • protocol SelfVariantRepresentable

      Structs and scalar types use their own layout for storage.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.