VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantRepresentable : VariantStorable
They each map to a specific Variant.GType value.
If you want to make an additional type work with Variants that does not have a direct GType, you should instead conform that type to VariantStorable
.
Supertypes
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Requirements
Type members
associatedtype VariantContent
init(
) Initializes a new instance
static var godotType: Variant.GType
The raw godot storage type
Instance members
Citizens in SwiftGodot
Instance members
Subtypes
protocol ContentVariantRepresentable
Some of Godot’s builtin classes use ContentType for storage. This needs to be public because it affects their initialization, but SwiftGodot users should never need to conform their types to
ContentVariantRepresentable
.protocol SelfVariantRepresentable
Structs and scalar types use their own layout for storage.
Citizens in SwiftGodot
where Self:Object