Static Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
flipX
Transform3D
with mirroring applied perpendicular to the YZ plane.
static let flipX: Transform3D
Other members in extension
Type members
init(
) Constructs a default-initialized
Transform3D
set toIDENTITY
.init(basis: Basis, origin: Vector3
) Constructs a Transform3D from a
Basis
andVector3
.init(from: Transform3D
) Constructs a
Transform3D
as a copy of the givenTransform3D
.init(from: Projection
) Constructs a Transform3D from a
Projection
by trimming the last row of the projection matrix (from.x.w
,from.y.w
,from.z.w
, andfrom.w.w
are not copied over).init(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3, origin: Vector3
) Constructs a Transform3D from four
Vector3
values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).static let flipY: Transform3D
Transform3D
with mirroring applied perpendicular to the XZ plane.static let flipZ: Transform3D
Transform3D
with mirroring applied perpendicular to the XY plane.static var godotType: Variant.GType
static let identity: Transform3D
Transform3D
with no translation, rotation or scaling applied. When applied to other data structures,IDENTITY
performs no transformation.static func != (lhs: Transform3D, rhs: Transform3D
) -> Bool Returns
true
if the transforms are not equal.static func * (lhs: Transform3D, rhs: Transform3D
) -> Transform3D This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func * (lhs: Transform3D, rhs: Double
) -> Transform3D This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func * (lhs: Transform3D, rhs: Int64
) -> Transform3D This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func * (lhs: Transform3D, rhs: PackedVector3Array
) -> PackedVector3Array This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func * (lhs: Transform3D, rhs: AABB
) -> AABB This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func * (lhs: Transform3D, rhs: Plane
) -> Plane This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func * (lhs: Transform3D, rhs: Vector3
) -> Vector3 This operator multiplies all components of the
Transform3D
, including theorigin
vector, which scales it uniformly.static func == (lhs: Transform3D, rhs: Transform3D
) -> Bool Returns
true
if the transforms are exactly equal.
Instance members
var basis: Basis
The basis is a matrix containing 3
Vector3
as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.var origin: Vector3
The translation offset of the transform (column 3, the fourth column). Equivalent to array index
3
.func affineInverse(
) -> Transform3D Returns the inverse of the transform, under the assumption that the basis is invertible (must have non-zero determinant).
func interpolateWith(xform: Transform3D, weight: Double
) -> Transform3D Returns a transform interpolated between this transform and another by a given
weight
(on the range of 0.0 to 1.0).func inverse(
) -> Transform3D Returns the inverse of the transform, under the assumption that the transformation basis is orthonormal (i.e. rotation/reflection is fine, scaling/skew is not). Use
affineInverse
for non-orthonormal transforms (e.g. with scaling).func isEqualApprox(xform: Transform3D
) -> Bool Returns
true
if this transform andxform
are approximately equal, by running@GlobalScope.is_equal_approx
on each component.func isFinite(
) -> Bool Returns
true
if this transform is finite, by calling@GlobalScope.is_finite
on each component.func lookingAt(target: Vector3, up: Vector3, useModelFront: Bool
) -> Transform3D Returns a copy of the transform rotated such that the forward axis (-Z) points towards the
target
position.func orthonormalized(
) -> Transform3D Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
func rotated(axis: Vector3, angle: Double
) -> Transform3D Returns a copy of the transform rotated around the given
axis
by the givenangle
(in radians).func rotatedLocal(axis: Vector3, angle: Double
) -> Transform3D Returns a copy of the transform rotated around the given
axis
by the givenangle
(in radians).func scaled(scale: Vector3
) -> Transform3D Returns a copy of the transform scaled by the given
scale
factor.func scaledLocal(scale: Vector3
) -> Transform3D Returns a copy of the transform scaled by the given
scale
factor.func translated(offset: Vector3
) -> Transform3D Returns a copy of the transform translated by the given
offset
.func translatedLocal(offset: Vector3
) -> Transform3D Returns a copy of the transform translated by the given
offset
.