Transform3D

    A 3×4 matrix representing a 3D transformation.

    Transform3D.swift:19
    struct Transform3D

    The Transform3D built-in Variant type is a 3×4 matrix representing a transformation in 3D space. It contains a Basis, which on its own can represent rotation, scale, and shear. Additionally, combined with its own origin, the transform can also represent a translation.

    For a general introduction, see the Matrices and transforms tutorial.

    Citizens in SwiftGodot

    Conformances

    • protocol Copyable

      A type whose values can be implicitly or explicitly copied.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Escapable
    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol SelfVariantRepresentable

      Structs and scalar types use their own layout for storage.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

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    Instance members

    Type features

    Instance features