TorusMesh
Class representing a torus PrimitiveMesh
.
class TorusMesh
Class representing a torus PrimitiveMesh
.
Superclasses
class PrimitiveMesh
Base class for all primitive meshes. Handles applying a
Material
to a primitive mesh.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var innerRadius: Double
The inner radius of the torus.
var outerRadius: Double
The outer radius of the torus.
var ringSegments: Int32
The number of edges each ring of the torus is constructed of.
var rings: Int32
The number of slices the torus is constructed of.