DebugVisibilityMode

    TileMapLayer.swift:29
    enum DebugVisibilityMode

    Cases

    • case `default`

      Hide the collisions or navigation debug shapes in the editor, and use the debug settings to determine their visibility in game (i.e. debugCollisionsHint or debugNavigationHint).

    • case forceHide

      Always hide the collisions or navigation debug shapes.

    • case forceShow

      Always show the collisions or navigation debug shapes.

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