Thread

    A unit of execution in a process.

    Thread.swift:28
    class Thread

    A unit of execution in a process. Can run methods on Objects simultaneously. The use of synchronization via Mutex or Semaphore is advised if working with shared objects.

    To ensure proper cleanup without crashes or deadlocks, when a Thread’s reference count reaches zero and it is therefore destroyed, the following conditions must be met:

    • It must not have any Mutex objects locked.

    • It must not be waiting on any Semaphore objects.

    • waitToFinish should have been called on it.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Types

    Type members

    Instance members