TextureRect
A control that displays a texture.
TextureRect.swift:11class TextureRect
A control that displays a texture, for example an icon inside a GUI. The texture’s placement can be controlled with the stretchMode
property. It can scale, tile, or stay centered inside its bounding rectangle.
Superclasses
class Control
Base class for all GUI controls. Adapts its position and size based on its parent control.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var expandMode: TextureRect.ExpandMode
Defines how minimum size is determined based on the texture’s size. See
ExpandMode
for options.var flipH: Bool
If
true
, texture is flipped horizontally.var flipV: Bool
If
true
, texture is flipped vertically.var stretchMode: TextureRect.StretchMode
Controls the texture’s behavior when resizing the node’s bounding rectangle. See
StretchMode
.var texture: Texture2D?
The node’s
Texture2D
resource.