TextureProgressBar

    Texture-based progress bar. Useful for loading screens and life or stamina bars.

    TextureProgressBar.swift:11
    class TextureProgressBar

    TextureProgressBar works like ProgressBar, but uses up to 3 textures instead of Godot’s Theme resource. It can be used to create horizontal, vertical and radial progress bars.

    Superclasses

    • class Range

      Abstract base class for controls that represent a number within a range.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Types

    Type members

    Instance members