Texture2DArray
A single texture resource which consists of multiple, separate images. Each image has the same dimensions and number of mipmap levels.
Texture2DArray.swift:16class Texture2DArray
A Texture2DArray is different from a Texture3D: The Texture2DArray does not support trilinear interpolation between the Image
s, i.e. no blending. See also Cubemap
and CubemapArray
, which are texture arrays with specialized cubemap functions.
A Texture2DArray is also different from an AtlasTexture
: In a Texture2DArray, all images are treated separately. In an atlas, the regions (i.e. the single images) can be of different sizes. Furthermore, you usually need to add a padding around the regions, to prevent accidental UV mapping to more than one region. The same goes for mipmapping: Mipmap chains are handled separately for each layer. In an atlas, the slicing has to be done manually in the fragment shader.
To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
Superclasses
class ImageTextureLayered
Base class for texture types which contain the data of multiple
ImageTexture
s. Each image is of the same size and format.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func createPlaceholder(
) -> Resource? Creates a placeholder version of this resource (
PlaceholderTexture2DArray
).