Texture
Base class for all texture types.
Texture.swift:11class Texture
Texture
is the base class for all texture types. Common texture types are Texture2D
and ImageTexture
. See also Image
.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Subclasses
class Texture2D
Texture for 2D and 3D.
class Texture3D
Base class for 3-dimensionnal textures.
class TextureLayered
Base class for texture types which contain the data of multiple
Image
s. Each image is of the same size and format.