TCPServer
A TCP server.
TCPServer.swift:14class TCPServer
A TCP server. Listens to connections on a port and returns a StreamPeerTCP
when it gets an incoming connection.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func getLocalPort(
) -> Int32 Returns the local port this server is listening to.
func isConnectionAvailable(
) -> Bool Returns
true
if a connection is available for taking.func isListening(
) -> Bool Returns
true
if the server is currently listening for connections.func listen(port: UInt16, bindAddress: String
) -> GodotError Listen on the
port
binding tobindAddress
.func stop(
) Stops listening.
func takeConnection(
) -> StreamPeerTCP? If a connection is available, returns a StreamPeerTCP with the connection.