SystemFont

    A font loaded from a system font. Falls back to a default theme font if not implemented on the host OS.

    SystemFont.swift:20
    class SystemFont

    SystemFont loads a font from a system font with the first matching name from fontNames.

    It will attempt to match font style, but it’s not guaranteed.

    The returned font might be part of a font collection or be a variable font with OpenType “weight”, “width” and/or “italic” features set.

    You can create FontVariation of the system font for fine control over its features.

    Superclasses

    • class Font

      Abstract base class for fonts and font variations.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members