SubViewportContainer

    A container used for displaying the contents of a SubViewport.

    SubViewportContainer.swift:16
    class SubViewportContainer

    A container that displays the contents of underlying SubViewport child nodes. It uses the combined size of the SubViewports as minimum size, unless stretch is enabled.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var stretch: Bool

      If true, the sub-viewport will be automatically resized to the control’s size.

    • var stretchShrink: Int32

      Divides the sub-viewport’s effective resolution by this value while preserving its scale. This can be used to speed up rendering.

    Show implementation details (1)

    Hide implementation details

    • func _propagateInputEvent(InputEvent?) -> Bool

      Virtual method to be implemented by the user. If it returns true, the event is propagated to SubViewport children. Propagation doesn’t happen if it returns false. If the function is not implemented, all events are propagated to SubViewports.