StaticBody3D

    A 3D physics body that can’t be moved by external forces. When moved manually, it doesn’t affect other bodies in its path.

    StaticBody3D.swift:22
    class StaticBody3D

    A static 3D physics body. It can’t be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with callbackModeProcess set to physics), and RemoteTransform3D.

    When StaticBody3D is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use AnimatableBody3D instead.

    StaticBody3D is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using constantLinearVelocity and constantAngularVelocity).

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    Subclasses

    • class AnimatableBody3D

      A 3D physics body that can’t be moved by external forces. When moved manually, it affects other bodies in its path.