StandardMaterial3D
A PBR (Physically Based Rendering) material to be used on 3D objects.
StandardMaterial3D.swift:11class StandardMaterial3D
StandardMaterial3D
’s properties are inherited from BaseMaterial3D
. StandardMaterial3D
uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an ORMMaterial3D
instead.
Superclasses
class BaseMaterial3D
Abstract base class for defining the 3D rendering properties of meshes.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.