Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
max
Represents the size of the DrawFlags
enum.
case max
Other cases
case transparent
If set, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.
case shaded
If set, lights in the environment affect the sprite.
case doubleSided
If set, texture can be seen from the back as well. If not, the texture is invisible when looking at it from behind.
case disableDepthTest
Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.
case fixedSize
Label is scaled by depth so that it always appears the same size on screen.