max

    Represents the size of the DrawFlags enum.

    SpriteBase3D.swift:25
    case max

    Other cases

    • case transparent

      If set, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.

    • case shaded

      If set, lights in the environment affect the sprite.

    • case doubleSided

      If set, texture can be seen from the back as well. If not, the texture is invisible when looking at it from behind.

    • case disableDepthTest

      Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.

    • case fixedSize

      Label is scaled by depth so that it always appears the same size on screen.