DrawFlags

    SpriteBase3D.swift:13
    enum DrawFlags

    Cases

    • case transparent

      If set, the texture’s transparency and the opacity are used to make those parts of the sprite invisible.

    • case shaded

      If set, lights in the environment affect the sprite.

    • case doubleSided

      If set, texture can be seen from the back as well. If not, the texture is invisible when looking at it from behind.

    • case disableDepthTest

      Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.

    • case fixedSize

      Label is scaled by depth so that it always appears the same size on screen.

    • case max

      Represents the size of the DrawFlags enum.

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