SphereMesh
Class representing a spherical PrimitiveMesh
.
class SphereMesh
Class representing a spherical PrimitiveMesh
.
Superclasses
class PrimitiveMesh
Base class for all primitive meshes. Handles applying a
Material
to a primitive mesh.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var height: Double
Full height of the sphere.
var isHemisphere: Bool
If
true
, a hemisphere is created rather than a full sphere.var radialSegments: Int32
Number of radial segments on the sphere.
var radius: Double
Radius of sphere.
var rings: Int32
Number of segments along the height of the sphere.