setPointPinned(pointIndex:pinned:attachmentPath:)

    Sets the pinned state of a surface vertex. When set to true, the optional attachmentPath can define a Node3D the pinned vertex will be attached to.

    SoftBody3D.swift:958
    final func setPointPinned(pointIndex: Int32, pinned: Bool, attachmentPath: NodePath = NodePath(""))

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